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Quick Click: Interested in gamification for your library?

Aug 27, 2013

See the May 2013 ACRL brief, Keeping up with Gamification:

www.ala.org/acrl/publications/keeping_up_with/gamification

It describes the use of gamification:

  • To add a virtual layer to a physical world
  • To act as a motivational tool in higher education
  • For instructional and promotional activities

And author Bohyun Kim provides a nice list of recommended reading and resources on the topic. LC

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